Workshops

Secondary-workshops-MM17-9

Science, Music, Making, Coding, e-waste

Schools (Primary, Secondary, Special), Home-Ed, Further Education, teacher-training

Price guideline: £350 – 2 X 1 hour workshops (or 1 show & 1 workshop), £75 each extra

Workshop

Info link

Age recommendation

numbers

Topics

Description

KS2, KS3

whole class/35

Circuits & electricity, waste,

Experimenting with current and building noisy electrical machines from e-waste

KS2, KS3

whole class/35

Sound vibrations,

waste,

Experimenting with acoustic sounds & amplification, and building noisy electrical machines from e-waste

Buggy Battles

1) Project

2) workshop


KS2, KS3, KS4

Coding & logic

+ Making & design (project)


Coding Buggies to avoid obstacles and Battle!

Project: + designing & building your own Buggy


The Spark Gap Radio

year 6 and up

15 max

Circuits, EM waves,

science history

Build a mini radio transmitter, learn about the Spark era

KS2 and up

16/half class

Music; rhythm, vocal,

Accessible games for everyone to gain confidence in following direction, communication and creating musical ideas.

Improvisation Games

KS2 and up

15 max

Music; improvisation, using instruments,

Taking it in turns to conduct the ensemble, who use all kinds of instruments to create original music.

The Science of Music

KS4, KS5 and up

15 max

Music composition, Sound Design & music technology

Innovative techniques for generating, recording & manipulating sounds without using computers. Acoustic objects, analogue hardware and hacked tech.


Scavengers workshop MCEP 1

Photo: Manchester Cultural Educational Partnerships

Circuit Scavengers

Electrical and magnetic forces, circuits, working scientifically

Test your Nose and electrocute your friends! Using up-cycled e-waste we will build a Robot Chicken device, learning about the electrical and magnetic forces and circuit components.

Versions for Key Stage 2 & 3. Ages 7 – 14

Duration: 45 – 60 minutes

Maximum participants: 35 (more with support)


Scavenger Sounds

Stand-alone workshop or follow-on from Circuit Scavengers.

Just like Frankenstein we will use electricity to re-animate dead things… we use hacked e-waste to generate musical textures and patterns, then we use contact microphones to amplify hidden sounds. What does an egg slicer sound like?

Versions for Key Stage 2, 3 & 4. Ages 7 – 16

Duration: 45-90 minutes

Maximum participants: 35

Secondary-workshops-MM17-9

Photo: Science & Media Museum school’s day


Buggy Battles – project (full day

Design & make your own intelligent (ish) buggy out of recycled materials, program it to sense the environment, set it to Battle. If you want to try some coding but don’t want to be stuck at a computer the whole time then try this out. Fun and practical applications of coding and logic that encourage experimentation to achieve clear goals. Battles are fun and not overly competitive.

Versions for Key Stage 2, 3 & 4. Ages 7 – 16

Duration: 5 hours – 1 full day or split.

Maximum participants: 35

Learning Objectives:

  • coding and logic
  • environmental sensors
  • hardware electrical connections
  • de-bugging
  • Design, engineering & Making
  • What is AI? (this isn’t) understanding more about AI

Buggy Battles – workshop

Program a Buggy Clone to avoid obstacles and sense it’s environment. We try some different tactics so that our Buggy can stay standing, then we put them all in an arena and let them bimble around.

Versions for Key Stage 2,3 & 4. Ages 7 – 16

Duration: 90 minutes

Maximum participants: 18

Learning Objectives:

  • coding and logic
  • environmental sensors
  • de-bugging
  • using code to affect the behaviour of machines
  • What is AI? (this isn’t)
Buggy Battles media Museum 99

Photo: Science & Media Museum, Bradford


Spark Gap Radio

Build a radio transmitter and Morse Code buzzer. When you see the spark, noisy radio frequencies are transmitted, and can be received (within a 1-metre range) with small AM radios.

Suitable for year 6 and up. Ages 10 +

Duration: 30-45 minutes

Maximum participants: 15

Learning Objectives:

  • Electrical Circuits
  • Electromagnetic force
  • Electromagnetic Waves
  • History of Science; the Spark Era

Music workshop circle

Photo: Greenhill Primary School

Circle Music

Circle games to help us gain confidence using our voices and bodies as instruments. We don’t need anything else! Suitable for groups with or without previous musical training.

Suitable for Key Stage 2 and up. Ages 7 – 79

Duration: 45-60 minutes

Maximum participants: whole class /35

Learning Objectives:

  • rhythms and time-keeping
  • singing & vocal exercises
  • improvising musical patterns
  • music-making in an ensemble
  • non-verbal communication

Improvisation Games

For groups with or without previous musical training. Using familiar instruments and some Noisy Toys we take it in turns to conduct the ensemble and create original music. It’s easier than you think!

Suitable for Key Stage 2 and up. Ages 7 – 1000

Duration: 45-90 minutes

Maximum participants: 15

Learning Objectives:

  • confidence to express original ideas
  • playing in an ensemble
  • listening and adapting ideas
  • rhythmic skills
  • using acoustic and electronic instruments
  • non-verbal communication
music workshops play

Photo: Greta Santagata, Camper Calling Festival